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UE1:UnrealDamageType (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> DamageType >> UnrealDamageType |
Contents |
- Package:
- UnrealI
- Direct subclasses:
- Burned, Corroded, Decapitated, Drowned, Fell
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| DamageEffect | Class'UnrealShare.BloodBurst' | ||||||||
| ViewFlash | -0.011719 | ||||||||
| ViewFog |
|
