I don't need to test my programs. I have an error-correcting modem.
UE1:UnrealGameInfo (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- CSSinglePlayer, CoopGame, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, TestGameInfo, UPakTransitionInfo, VRikersGame
- This class in other games:
- U1, UT
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UnrealGameInfo.
default game info is normal single player
[edit] Properties
[edit] Property group 'DeathMessage'
[edit] BurnedMessage
Type: string
Modifiers: localized
Default value: " was incinerated"
[edit] CorrodedMessage
Type: string
Modifiers: localized
Default value: " was slimed"
[edit] DeathMessage
Type: string
Array size: 32
Modifiers: localized
Player name, or blank if none.
Default value, index 0: "killed"
Default value, index 1: "ruled"
Default value, index 10: "whacked"
Default value, index 11: "canned"
Default value, index 12: "busted"
Default value, index 13: "creamed"
Default value, index 14: "smeared"
Default value, index 15: "shut out"
Default value, index 16: "beaten down"
Default value, index 17: "smacked down"
Default value, index 18: "pureed"
Default value, index 19: "sliced"
Default value, index 20: "smoked"
Default value, index 21: "diced"
Default value, index 22: "ripped"
Default value, index 23: "blasted"
Default value, index 24: "torn up"
Default value, index 25: "spanked"
Default value, index 26: "eviscerated"
Default value, index 27: "neutered"
Default value, index 28: "whipped"
Default value, index 29: "shafted"
Default value, index 30: "trashed"
Default value, index 31: "slaughtered"
Default value, index 32: "smashed"
Default value, index 33: "trounced"
Default value, index 34: "annihilated"
Default value, index 35: "put down"
Default value, index 36: "splooged"
Default value, index 37: "perforated"
Default value, index 38: "shredded"
Default value, index 39: "destroyed"
[edit] DeathModifier
Type: string
Array size: 5
Modifiers: localized
Default value, index 0: "thoroughly "
Default value, index 1: "completely "
Default value, index 2: "absolutely "
Default value, index 3: "totally "
Default value, index 4: "utterly "
[edit] DeathPrep
Type: string
Modifiers: localized
Default value: " by "
[edit] DeathTerm
Type: string
Modifiers: localized
Default value: "killed"
[edit] DeathVerb
Type: string
Modifiers: localized
Default value: " was "
[edit] DrownedMessage
Type: string
Modifiers: localized
Default value: " forgot to come up for air."
[edit] ExplodeMessage
Type: string
Modifiers: localized
Default value: " was blown up"
[edit] FallMessage
Type: string
Modifiers: localized
Default value: " left a small crater."
[edit] HackedMessage
Type: string
Modifiers: localized
Default value: " was hacked"
[edit] HeadLossMessage
Type: string
Array size: 2
Modifiers: localized
Default value, index 0: "decapitated"
Default value, index 1: "beheaded"
[edit] MajorDeathMessage
Type: string
Array size: 8
Modifiers: localized
Default value, index 0: "ripped a new one"
Default value, index 1: "messed up real bad"
Default value, index 2: "given a new definition of pain"
[edit] SuicideMessage
Type: string
Modifiers: localized
Default value: " had a sudden heart attack."
[edit] Default values
[edit] Instance functions
[edit] CreatureKillMessage
Overrides: GameInfo.CreatureKillMessage
[edit] KillMessage
Overrides: GameInfo.KillMessage
[edit] PlayerKillMessage
Overrides: GameInfo.PlayerKillMessage
[edit] PlaySpawnEffect
Overrides: GameInfo.PlaySpawnEffect
[edit] PlayTeleportEffect
Overrides: GameInfo.PlayTeleportEffect
[edit] ReduceDamage
Overrides: GameInfo.ReduceDamage
[edit] ShouldRespawn
Overrides: GameInfo.ShouldRespawn
