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UE1:UnrealHUD (U1)

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U1 Object >> Actor >> HUD >> UnrealHUD

Contents

Package: 
UnrealShare
Direct subclasses:
EndgameHud, IntroNullHud, SpectatorHud, UnrealTeamHUD
This class in other games:
RTNP, UT

UnrealHUD Parent class of heads up display

[edit] Properties

[edit] Property group 'UnrealHUD'

[edit] AltTeamColor

Type: Object.Color

Array size: 4


Default value, index 0:

Member Value
R 200

Default value, index 1:

Member Value
B 187
G 94

Default value, index 2:

Member Value
G 128

Default value, index 3:

Member Value
B 128
G 255
R 255

[edit] Count

Type: int


[edit] CurTranY

Type: int


Default value: -128

[edit] SizeY

Type: int


[edit] TeamColor

Type: Object.Color

Array size: 4


Default value, index 0:

Member Value
R 255

Default value, index 1:

Member Value
B 255
G 128

Default value, index 2:

Member Value
G 255

Default value, index 3:

Member Value
G 255
R 255

[edit] TranslatorY

Type: int


Default value: -128

[edit] VersionMessage

Type: string

Modifiers: localized


Default value: "Version"

[edit] Internal variables

[edit] ArmorOffset

Type: int


[edit] bDisplayTran

Type: bool


[edit] bFlashTranslator

Type: bool


[edit] CurrentMessage

Type: string


[edit] GreenColor

Type: Object.Color


Default value:

Member Value
G 255

[edit] IdentifyFadeTime

Type: float


[edit] IdentifyHealth

Type: string

Modifiers: localized


Default value: "Health"

[edit] IdentifyName

Type: string

Modifiers: localized


Default value: "Name"

[edit] IdentifyTarget

Type: Pawn


[edit] MOTDFadeOutTime

Type: float


[edit] RedColor

Type: Object.Color


Default value:

Member Value
R 255

[edit] TeamName

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red Team: "

Default value, index 1: "Blue Team: "

Default value, index 2: "Green Team: "

Default value, index 3: "Gold Team: "

[edit] TranslatorTimer

Type: int


[edit] Default values

Property Value
MainMenuType Class'UnrealShare.UnrealMainMenu'

[edit] Structs

[edit] MessageStruct

name Type 
PlayerReplicationInfo PRI 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostRender

simulated event PostRender (Canvas Canvas)

Overrides: HUD.PostRender


[edit] PreRender

simulated event PreRender (Canvas Canvas)

Overrides: HUD.PreRender


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] ChangeCrosshair

simulated function ChangeCrosshair (int d)

Overrides: HUD.ChangeCrosshair


[edit] ChangeHud

simulated function ChangeHud (int d)

Overrides: HUD.ChangeHud


[edit] CreateMenu

simulated function CreateMenu ()


[edit] DisplayMenu

simulated function DisplayMenu (Canvas Canvas)


[edit] DisplayMessages

simulated function bool DisplayMessages (Canvas Canvas)

Overrides: HUD.DisplayMessages


[edit] DisplayProgressMessage

simulated function DisplayProgressMessage (Canvas Canvas)


[edit] DrawAmmo

simulated function DrawAmmo (Canvas Canvas, int X, int Y)


[edit] DrawArmor

simulated function DrawArmor (Canvas Canvas, int X, int Y, bool bDrawOne)


[edit] DrawCrossHair

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)

Overrides: HUD.DrawCrossHair


[edit] DrawFragCount

simulated function DrawFragCount (Canvas Canvas, int X, int Y)


[edit] DrawHealth

simulated function DrawHealth (Canvas Canvas, int X, int Y)


[edit] DrawHudIcon

simulated function DrawHudIcon (Canvas Canvas, int X, int Y, Inventory Item)


[edit] DrawIconValue

simulated function DrawIconValue (Canvas Canvas, int Amount)


[edit] DrawIdentifyInfo

simulated function DrawIdentifyInfo (Canvas Canvas, float PosX, float PosY)


[edit] DrawInventory

simulated function DrawInventory (Canvas Canvas, int X, int Y, bool bDrawOne)


[edit] DrawMessageHeader

simulated function bool DrawMessageHeader (Canvas Canvas, MessageStruct ShortMessage, int YPos)


[edit] DrawMOTD

simulated function DrawMOTD (Canvas Canvas)


[edit] DrawNextMessagePart

simulated function float DrawNextMessagePart (Canvas Canvas, coerce string MString, float XOffset, int YPos)


[edit] DrawNumberOf

simulated function DrawNumberOf (Canvas Canvas, int NumberOf, int X, int Y)


[edit] DrawTeamGameSynopsis

simulated function DrawTeamGameSynopsis (Canvas Canvas)


[edit] DrawTypingPrompt

simulated function DrawTypingPrompt (Canvas Canvas, Console Console)


[edit] HUDSetup

simulated function HUDSetup (Canvas canvas)


[edit] SpecialType

simulated function bool SpecialType (name Type)


[edit] TraceIdentify

simulated function bool TraceIdentify (Canvas Canvas)


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