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UE1:UnrealIPlayer (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- CSPlayer, Human, NaliPlayer, SkaarjPlayer
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealIPlayer.
[edit] Properties
[edit] Property group 'Sounds'
[edit] breathagain
Type: Sound
[edit] Die2
Type: Sound
[edit] Die3
Type: Sound
[edit] Die4
Type: Sound
[edit] drown
Type: Sound
[edit] Footstep1
Type: Sound
[edit] Footstep2
Type: Sound
[edit] Footstep3
Type: Sound
[edit] GaspSound
Type: Sound
[edit] HitSound3
Type: Sound
[edit] HitSound4
Type: Sound
[edit] LandGrunt
Type: Sound
[edit] UWHit1
Type: Sound
[edit] UWHit2
Type: Sound
[edit] Internal variables
[edit] VoiceType
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 2048.0 | ||||||||
| AirSpeed | 400.0 | ||||||||
| AnimSequence | 'WalkSm' | ||||||||
| bCanStrafe | True | ||||||||
| bSinglePlayer | True | ||||||||
| DrawType | DT_Mesh | ||||||||
| GroundSpeed | 400.0 | ||||||||
| Intelligence | BRAINS_HUMAN | ||||||||
| Land | Sound'UnrealShare.Generic.Land1' | ||||||||
| LightBrightness | 70 | ||||||||
| LightHue | 40 | ||||||||
| LightRadius | 6 | ||||||||
| LightSaturation | 128 | ||||||||
| MeleeRange | 50.0 | ||||||||
| RotationRate |
|
||||||||
| UnderWaterTime | 20.0 | ||||||||
| WaterStep | Sound'UnrealShare.Generic.LSplash' |
[edit] Functions
[edit] Static functions
[edit] SetMultiSkin
Overrides: Pawn.SetMultiSkin
[edit] Exec functions
[edit] ShowUpgradeMenu
exec event ShowUpgradeMenu ()
Overrides: PlayerPawn.ShowUpgradeMenu
[edit] ShowLoadMenu
exec function ShowLoadMenu ()
Overrides: PlayerPawn.ShowLoadMenu
[edit] Summon
exec function Summon (string ClassName)
Overrides: PlayerPawn.Summon
[edit] Events
[edit] Possess
event Possess ()
Overrides: PlayerPawn.Possess
[edit] Other instance functions
[edit] ClientPlayTakeHit
function ClientPlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage, bool bServerGuessWeapon)
[edit] Gasp
function Gasp ()
Overrides: Pawn.Gasp
[edit] PlayBeepSound
simulated function PlayBeepSound ()
Overrides: PlayerPawn.PlayBeepSound
[edit] PlayDeathHit
Overrides: Pawn.PlayDeathHit
[edit] PlayDyingSound
function PlayDyingSound ()
[edit] PlayFootStep
simulated function PlayFootStep ()
[edit] PlayHit
Overrides: PlayerPawn.PlayHit
[edit] PlayTakeHitSound
Overrides: Pawn.PlayTakeHitSound
