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UE1:UnrealIPlayer (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer

Contents

Package: 
UnrealShare
Direct subclasses:
CSPlayer, Human, NaliPlayer, SkaarjPlayer
This class in other games:
U1, UT

UnrealIPlayer.

[edit] Properties

[edit] Property group 'Sounds'

[edit] breathagain

Type: Sound


[edit] Die2

Type: Sound


[edit] Die3

Type: Sound


[edit] Die4

Type: Sound


[edit] drown

Type: Sound


[edit] Footstep1

Type: Sound


[edit] Footstep2

Type: Sound


[edit] Footstep3

Type: Sound


[edit] GaspSound

Type: Sound


[edit] HitSound3

Type: Sound


[edit] HitSound4

Type: Sound


[edit] LandGrunt

Type: Sound


[edit] UWHit1

Type: Sound


[edit] UWHit2

Type: Sound


[edit] Internal variables

[edit] VoiceType

Type: class<VoicePack>


[edit] Default values

Property Value
AccelRate 2048.0
AirSpeed 400.0
AnimSequence 'WalkSm'
bCanStrafe True
bSinglePlayer True
DrawType DT_Mesh
GroundSpeed 400.0
Intelligence BRAINS_HUMAN
Land Sound'UnrealShare.Generic.Land1'
LightBrightness 70
LightHue 40
LightRadius 6
LightSaturation 128
MeleeRange 50.0
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 65000
UnderWaterTime 20.0
WaterStep Sound'UnrealShare.Generic.LSplash'

[edit] Functions

[edit] Static functions

[edit] SetMultiSkin

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: Pawn.SetMultiSkin


[edit] Exec functions

[edit] ShowUpgradeMenu

exec event ShowUpgradeMenu ()

Overrides: PlayerPawn.ShowUpgradeMenu


[edit] ShowLoadMenu

exec function ShowLoadMenu ()

Overrides: PlayerPawn.ShowLoadMenu


[edit] Summon

exec function Summon (string ClassName)

Overrides: PlayerPawn.Summon


[edit] Events

[edit] Possess

event Possess ()

Overrides: PlayerPawn.Possess


[edit] Other instance functions

[edit] ClientPlayTakeHit

function ClientPlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage, bool bServerGuessWeapon)


[edit] Gasp

function Gasp ()

Overrides: Pawn.Gasp


[edit] PlayBeepSound

simulated function PlayBeepSound ()

Overrides: PlayerPawn.PlayBeepSound


[edit] PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


[edit] PlayDyingSound

function PlayDyingSound ()


[edit] PlayFootStep

simulated function PlayFootStep ()


[edit] PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: PlayerPawn.PlayHit


[edit] PlayTakeHitSound

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


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