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UE1:UnrealShare.TriggerLight (UT)

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UT Object >> Actor >> Light >> TriggerLight

Contents

Package: 
UnrealShare
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004

TriggerLight. A lightsource which can be triggered on or off.

[edit] Properties

[edit] Property group 'TriggerLight'

[edit] bDelayFullOn

Type: bool

Delay then go full-on.

[edit] bInitiallyOn

Type: bool

Whether it's initially on.

[edit] ChangeTime

Type: float

Time light takes to change from on to off.

[edit] RemainOnTime

Type: float

How long the TriggerPound effect lasts

[edit] Internal variables

[edit] Alpha

Type: float


[edit] Direction

Type: float


[edit] InitialBrightness

Type: float

Initial brightness.

[edit] poundTime

Type: float


[edit] SavedTrigger

Type: Actor


[edit] Default values

Property Value
bHidden False
bMovable True
bStatic False
RemoteRole ROLE_SimulatedProxy

[edit] Events

[edit] BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] States

[edit] TriggerControl

[edit] TriggerControl.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] TriggerControl.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


[edit] TriggerPound

[edit] TriggerPound.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] TriggerPound.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] TriggerToggle

[edit] TriggerToggle.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] TriggerTurnsOff

[edit] TriggerTurnsOff.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] TriggerTurnsOn

[edit] TriggerTurnsOn.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)