I don't need to test my programs. I have an error-correcting modem.

UE1:UnrealTestInfo (UT)

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UT Object >> Actor >> Info >> TestInfo >> UnrealTestInfo

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

For internal testing.

[edit] Events

[edit] Tick

event Tick (float DeltaTime)

Overrides: TestInfo.Tick