Gah - a solution with more questions. – EntropicLqd
UE1:Vase (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Vase |
- Package:
- UnrealShare
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Vase.
Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bPushable | True |
| bStatic | False |
| CollisionHeight | 28.0 |
| DrawType | DT_Mesh |
| EndPushSound | Sound'UnrealShare.General.Endpush' |
| Mass | 100.0 |
| Mesh | LodMesh'UnrealShare.vaseM' |
| PushSound | Sound'UnrealShare.General.ObjectPush' |
States
active
Modifiers: auto
active.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
