Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:VoiceBox (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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VoiceBox.
[edit] Properties
[edit] Property group 'VoiceBox'
[edit] BattleSounds
Type: Sound
Array size: 10
Default value, index 0: Sound'UnrealShare.AutoMag.shot'
Default value, index 1: Sound'UnrealShare.flak.expl2'
Default value, index 2: Sound'UnrealShare.AutoMag.shot'
Default value, index 3: Sound'UnrealShare.AutoMag.shot'
Default value, index 4: Sound'UnrealShare.flak.Explode1'
Default value, index 5: Sound'UnrealShare.flak.expl2'
Default value, index 6: Sound'UnrealShare.flak.shot1'
Default value, index 7: Sound'UnrealShare.ASMD.TazerFire'
Default value, index 8: Sound'UnrealShare.Stinger.Ricochet'
Default value, index 9: Sound'UnrealShare.AutoMag.shot'
[edit] Internal variables
[edit] X
Type: Object.Vector
[edit] Y
Type: Object.Vector
[edit] Z
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 64 |
| bActivatable | True |
| bCollideWorld | True |
| bDisplayableInv | True |
| Charge | 100 |
| CollisionHeight | 8.0 |
| CollisionRadius | 18.0 |
| Icon | Texture'UnrealShare.Icons.I_VoiceBox' |
| Mesh | LodMesh'UnrealShare.VoiceBoxMesh' |
| PickupMessage | "You picked up the Voice Box" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealShare.VoiceBoxMesh' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 30.0 |
[edit] States
[edit] Activated
[edit] Activated.HitWall
Overrides: Actor.HitWall (global)
[edit] Playing
[edit] Playing.BeginState
Overrides: Object.BeginState (global)
[edit] Playing.Timer
Overrides: Actor.Timer (global)
[edit] Playing.Touch
Overrides: Actor.Touch (global)
