Always snap to grid
UE1:WarlordCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> WarlordCarcass |
- Package:
- UnrealI
- No known subclasses.
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WarlordCarcass.
Default values
| Property | Value |
|---|---|
| bodyparts[0] | LodMesh'UnrealI.WarlordWing' |
| bodyparts[1] | LodMesh'UnrealI.WarlordHead' |
| bodyparts[2] | LodMesh'UnrealI.WarlordLeg' |
| bodyparts[3] | LodMesh'UnrealI.WarlordArm' |
| bodyparts[4] | LodMesh'UnrealI.WarlordLeg' |
| bodyparts[5] | LodMesh'UnrealI.WarlordGun' |
| bodyparts[6] | LodMesh'UnrealI.WarlordFoot' |
| bodyparts[7] | LodMesh'UnrealI.WarlordHand' |
| LifeSpan | 0.0 |
| ZOffset[1] | 0.5 |
| ZOffset[2] | -0.5 |
| ZOffset[4] | -0.5 |
| ZOffset[6] | -0.7 |
Events
AnimEnd
event AnimEnd ()
Overrides: CreatureCarcass.AnimEnd
Landed
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
States
Dead
Dead.BeginState
event BeginState ()
Overrides: CreatureCarcass.Dead.BeginState
