I don't need to test my programs. I have an error-correcting modem.
UE1:WarpZoneMarker (RTNP)
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| Object >> Actor >> NavigationPoint >> WarpZoneMarker |
Contents |
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WarpZoneMarker.
[edit] Properties
[edit] markedWarpZone
Type: WarpZoneInfo
[edit] TriggerActor
Type: Actor
used to tell AI how to trigger me
[edit] TriggerActor2
Type: Actor
[edit] Default values
| Property | Value |
|---|---|
| bCollideWhenPlacing | False |
| bHiddenEd | True |
| CollisionHeight | 40.0 |
| CollisionRadius | 20.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] SpecialHandling
Overrides: Actor.SpecialHandling
[edit] Other instance functions
[edit] FindTriggerActor
function FindTriggerActor ()
