I don't need to test my programs. I have an error-correcting modem.

UE1:WarpZoneMarker (RTNP)

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RTNP Object >> Actor >> NavigationPoint >> WarpZoneMarker

Contents

Package: 
Engine
This class in other games:
U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004

WarpZoneMarker.

[edit] Properties

[edit] markedWarpZone

Type: WarpZoneInfo


[edit] TriggerActor

Type: Actor

used to tell AI how to trigger me

[edit] TriggerActor2

Type: Actor


[edit] Default values

Property Value
bCollideWhenPlacing False
bHiddenEd True
CollisionHeight 40.0
CollisionRadius 20.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


[edit] Other instance functions

[edit] FindTriggerActor

function FindTriggerActor ()