My program doesn't have bugs. It just develops random features.
UE1:WeaponLight (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- EffectLight, PurpleLight
- This class in other games:
- RTNP, U1
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WeaponLight.
[edit] Default values
| Property | Value |
|---|---|
| bActorShadows | True |
| bMovable | True |
| bNetOptional | True |
| bNetTemporary | True |
| bNoDelete | False |
| bStatic | False |
| LifeSpan | 0.15 |
| LightBrightness | 250 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 6 |
| LightSaturation | 32 |
| LightType | LT_TexturePaletteOnce |
| RemoteRole | ROLE_SimulatedProxy |
| Skin | Texture'UnrealShare.Effects.WepLightPal' |
