I don't need to test my programs. I have an error-correcting modem.
UE1:WeaponPowerUp (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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WeaponPowerUp.
[edit] Properties
[edit] PowerUpSounds
Type: Sound
Array size: 4
Default value, index 0: Sound'UnrealShare.Dispersion.number1'
Default value, index 1: Sound'UnrealShare.Dispersion.number2'
Default value, index 2: Sound'UnrealShare.Dispersion.number3'
Default value, index 3: Sound'UnrealShare.Dispersion.number4'
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'AnimEnergy' |
| CollisionRadius | 12.0 |
| Mesh | Mesh'UnrealShare.WeaponPowerUpMesh' |
| PickupMessage | "You got the Dispersion Pistol Powerup" |
| PickupViewMesh | Mesh'UnrealShare.WeaponPowerUpMesh' |
| RespawnTime | 30.0 |
[edit] Events
[edit] BotDesireability
Overrides: Inventory.BotDesireability
[edit] States
[edit] Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
[edit] Pickup.BeginState
event BeginState ()
Overrides: Pickup.Pickup.BeginState
[edit] Pickup.Touch
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch
