I'm a doctor, not a mechanic
UE1:Weapon (RTNP)
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Contents |
- Package:
- Engine
- Direct subclasses:
- ASMD, AutoMag, CARifle, DispersionPistol, Eightball, FlakCannon, GESBioRifle, GrenadeLauncher, Minigun, QuadShot, RazorJack, Rifle, RocketLauncher, Stinger
- This class in other games:
- U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
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Parent class of all weapons.
[edit] Properties
See Weapon properties.
[edit] Functions
[edit] Events
[edit] BotDesireability
Overrides: Inventory.BotDesireability
[edit] Destroyed
event Destroyed ()
Overrides: Inventory.Destroyed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
[edit] RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Inventory.RenderOverlays
[edit] TravelPostAccept
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
[edit] Other instance functions
See Weapon instance functions.
[edit] States
[edit] Active
[edit] Active.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Active.AltFire
function AltFire (float F)
Overrides: AltFire (global)
[edit] Active.Fire
function Fire (float F)
Overrides: Fire (global)
[edit] Active.PutDown
function bool PutDown ()
Overrides: PutDown (global)
[edit] AltFiring
[edit] AltFiring.AltFire
function AltFire (float F)
Overrides: AltFire (global)
[edit] AltFiring.Fire
function Fire (float F)
Overrides: Fire (global)
[edit] DownWeapon
[edit] DownWeapon.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] DownWeapon.PutDown
function bool PutDown ()
Overrides: PutDown (global)
[edit] Idle
[edit] Idle.AnimEnd
event AnimEnd ()
Overrides: Actor.AnimEnd (global)
[edit] Idle.PutDown
function bool PutDown ()
Overrides: PutDown (global)
[edit] NormalFire
[edit] NormalFire.AltFire
function AltFire (float F)
Overrides: AltFire (global)
[edit] NormalFire.Fire
function Fire (float F)
Overrides: Fire (global)
