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UE1:Weapon (UT)

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UT Object >> Actor >> Inventory >> Weapon

Contents

Package: 
Engine
Direct subclasses:
ASMD, AutoMag, DispersionPistol, Eightball, FlakCannon, GESBioRifle, Minigun, QuadShot, RazorJack, Rifle, Stinger, TournamentWeapon
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

Parent class of all weapons.

[edit] Properties

See Weapon properties.

[edit] Functions

[edit] Events

[edit] BotDesireability

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


[edit] Destroyed

event Destroyed ()

Overrides: Inventory.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Inventory.PostBeginPlay


[edit] RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Inventory.RenderOverlays


[edit] TravelPostAccept

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


[edit] Other instance functions

See Weapon instance functions.

[edit] States

[edit] Active

[edit] Active.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Active.AltFire

function AltFire (float F)

Overrides: AltFire (global)


[edit] Active.Fire

function Fire (float F)

Overrides: Fire (global)


[edit] Active.PutDown

function bool PutDown ()

Overrides: PutDown (global)


[edit] AltFiring

[edit] AltFiring.AltFire

function AltFire (float F)

Overrides: AltFire (global)


[edit] AltFiring.Fire

function Fire (float F)

Overrides: Fire (global)


[edit] DownWeapon

Ignores: AltFire, Fire

[edit] DownWeapon.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] DownWeapon.PutDown

function bool PutDown ()

Overrides: PutDown (global)


[edit] Idle

[edit] Idle.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] Idle.PutDown

function bool PutDown ()

Overrides: PutDown (global)


[edit] NormalFire

[edit] NormalFire.AltFire

function AltFire (float F)

Overrides: AltFire (global)


[edit] NormalFire.Fire

function Fire (float F)

Overrides: Fire (global)


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