My program doesn't have bugs. It just develops random features.

UE1:WetTexture (RTNP)

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RTNP Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WetTexture

Contents

Package: 
Fire
This class in other games:
U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004

WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'WaterPaint'

[edit] SourceTexture

Type: Texture


[edit] Internal variables

[edit] LocalSourceBitmap

Type: int

Modifiers: transient


[edit] OldSourceTex

Type: Texture

Modifiers: transient