My program doesn't have bugs. It just develops random features.
UE1:WetTexture (RTNP)
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| Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WetTexture |
Contents |
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WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'WaterPaint'
[edit] SourceTexture
Type: Texture
[edit] Internal variables
[edit] LocalSourceBitmap
Type: int
Modifiers: transient
[edit] OldSourceTex
Type: Texture
Modifiers: transient
