Gah - a solution with more questions. – EntropicLqd
UE1:Wire (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Wire |
Contents |
- Package:
- UnrealShare
- Direct subclass:
- SmallWire
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Wire.
[edit] Properties
[edit] Property group 'Wire'
[edit] WireType
Type: EWireType
Default value: E_WireWiggle
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bProjTarget | True |
| bStatic | False |
| CollisionHeight | 60.0 |
| CollisionRadius | 5.0 |
| DrawType | DT_Mesh |
| Mesh | LodMesh'UnrealShare.WireM' |
[edit] Enums
[edit] EWireType
- E_WireHittable
- E_WireWiggle
[edit] Events
[edit] TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
[edit] States
[edit] Animate
Modifiers: auto
