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UE1:WoodenBox (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> WoodenBox |
Contents |
- Package:
- UnrealShare
- Known direct subclasses:
- MedWoodBox, SmallWoodBox
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WoodenBox.
Properties
Property group 'WoodenBox'
FragChunks
Type: int
Default value: 12
Fragsize
Type: float
Default value: 1.75
Health
Type: int
Default value: 20
Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bPushable | True |
| bStatic | False |
| CollisionHeight | 26.0 |
| CollisionRadius | 29.0 |
| DrawType | DT_Mesh |
| EndPushSound | Sound'UnrealShare.General.Endpush' |
| Mass | 50.0 |
| Mesh | LodMesh'UnrealShare.WoodenBoxM' |
| PushSound | Sound'UnrealShare.General.ObjectPush' |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
States
Animate
Modifiers: auto
Animate.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
