Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ACTION_ChangeScript (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_ChangeScript |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Action'
[edit] NextScriptTag
Type: name
[edit] Internal variables
[edit] NextScript
Type: ScriptedSequence
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "Change script" |
| bValidForTrigger | False |
[edit] Instance functions
[edit] GetScript
function ScriptedSequence GetScript (ScriptedSequence S)
Overrides: ScriptedAction.GetScript
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
