The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:ACTION_ChangeWeapon (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> ScriptedAction >> ACTION_ChangeWeapon

Contents

Package: 
Gameplay
No known subclasses.
This class in other games:
U2, UE2Runtime, UT2004

null

[edit] Properties

[edit] Property group 'Action'

[edit] NewWeapon

Type: class<Weapon>


[edit] Instance functions

[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


Personal tools