Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_ChangeWeapon (U2)

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U2 Object >> ScriptedAction >> ACTION_ChangeWeapon

Contents

Package: 
Legend
This class in other games:
UE2Runtime, UT2003, UT2004

null

Properties

Property group 'Action'

NewWeapon

Type: class<Weapon>


Instance functions

InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor