Cogito, ergo sum
UE2:ACTION_DamageActor (UT2004)
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| Object >> ScriptedAction >> ACTION_DamageActor |
Contents |
- Package:
- Gameplay
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[edit] Properties
[edit] Property group 'Action'
[edit] DamageAmount
Type: int
[edit] DamageTag
Type: name
[edit] DamageType
Type: class<DamageType>
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "Damage actor" |
[edit] Instance functions
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
