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UE2:ACTION_DisableObjective (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_DisableObjective |
Contents |
- Package:
- UnrealGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ACTION_DisableObjective Complete objectives Created by Laurent Delayen © 2004, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Action'
[edit] bClearInstigator
Type: bool
do not relay instigator. If Objective is completed, medal will not be given
Default value: True
[edit] bTriggerObjectiveInstantly
Type: bool
Trigger Objective Instantly
[edit] ObjectiveTag
Type: name
[edit] Internal variables
[edit] GO
Type: GameObjective
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "disable objective" |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay (ScriptedSequence SS)
Overrides: ScriptedAction.PostBeginPlay
[edit] Other instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
