There is no spoon
UE2:ACTION_DisplayMessage (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_DisplayMessage |
Contents |
- Package:
- Gameplay
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'Action'
[edit] bBroadcast
Type: bool
[edit] Message
Type: string
[edit] MessageType
Type: name
Default value: 'CriticalEvent'
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "display message" |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
