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UE2:ACTION_FadeView (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> LatentScriptedAction >> ACTION_FadeView |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Action'
[edit] FadeTime
Type: float
Default value: 5.0
[edit] TargetFlash
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -2.0 |
| Y | -2.0 |
| Z | -2.0 |
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "fade view" |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: LatentScriptedAction.InitActionFor
[edit] StillTicking
Overrides: LatentScriptedAction.StillTicking
[edit] TickedAction
function bool TickedAction ()
Overrides: LatentScriptedAction.TickedAction
