I don't need to test my programs. I have an error-correcting modem.

UE2:ACTION_FireWeaponAt (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> ScriptedAction >> ACTION_FireWeaponAt

Contents

Package: 
Gameplay
No known subclasses.

null

[edit] Properties

[edit] Property group 'Action'

[edit] ShootTargetTag

Type: name


[edit] Internal variables

[edit] ShootTarget

Type: Actor


[edit] Default values

Property Value
ActionString "fire weapon"

[edit] Instance functions

[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


Personal tools