I don't need to test my programs. I have an error-correcting modem.

UE2:ACTION_ForceMoveToPoint (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UE2Runtime Object >> ScriptedAction >> ACTION_ForceMoveToPoint

Contents

Package: 
Gameplay
This class in other games:
U2, UT2003, UT2004

null

Properties

Property group 'Action'

DestinationTag

Type: name

tag of destination - if none, then use the ScriptedSequence

Internal variables

Dest

Type: Actor


originalPhys

Type: byte


Instance functions

InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor