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UE2:ACTION_ForceMoveToPoint (UE2Runtime)
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| Object >> ScriptedAction >> ACTION_ForceMoveToPoint |
Contents |
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Properties
Property group 'Action'
DestinationTag
Type: name
tag of destination - if none, then use the ScriptedSequence
Internal variables
Dest
Type: Actor
originalPhys
Type: byte
Instance functions
InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
