Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ACTION_IfRandomPct (U2)

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U2 Object >> ScriptedAction >> ACTION_IfRandomPct

Contents

Package: 
Legend
This class in other games:
UE2Runtime, UT2003, UT2004

null

[edit] Properties

[edit] Property group 'Action'

[edit] Probability

Type: float


[edit] Instance functions

[edit] ProceedToNextAction

function ProceedToNextAction (ScriptedController C)

Overrides: ScriptedAction.ProceedToNextAction


[edit] StartsSection

function bool StartsSection ()

Overrides: ScriptedAction.StartsSection