Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ACTION_IfRandomPct (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_IfRandomPct

Contents

Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

null

Properties

Property group 'Action'

Probability

Type: float


Instance functions

ProceedToNextAction

function ProceedToNextAction (ScriptedController C)

Overrides: ScriptedAction.ProceedToNextAction


StartsSection

function bool StartsSection ()

Overrides: ScriptedAction.StartsSection


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