Gah - a solution with more questions. – EntropicLqd
UE2:ACTION_KeepCurrentRotation (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_KeepCurrentRotation |
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null
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "keep current rotation" |
[edit] Instance functions
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
