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UE2:ACTION_LeaveSequence (UE2Runtime)

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UE2Runtime Object >> ScriptedAction >> ACTION_LeaveSequence

Contents

Package: 
Gameplay
This class in other games:
U2, UT2003, UT2004

Exits the script of the owning ScriptedSequence. Using this in a ScriptedTrigger will disable the trigger script until the ScriptedTrigger actor is reset, for example at the start of a new round in Assault or Onslaught.

[edit] Default values

Property Value
ActionString "leave sequence"

[edit] Instance functions

[edit] GetScript

function ScriptedSequence GetScript (ScriptedSequence S)

Overrides: ScriptedAction.GetScript

Always returns None, which tells the executing ScriptedController to stop execution of this script.

[edit] See also