I don't need to test my programs. I have an error-correcting modem.

UE2:ACTION_PlayAmbientSound (U2)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2 Object >> ScriptedAction >> ACTION_PlayAmbientSound

Contents

Package: 
Legend
This class in other games:
UE2Runtime, UT2003, UT2004

null

[edit] Properties

[edit] Property group 'Action'

[edit] AmbientSound

Type: Sound


[edit] SoundPitch

Type: byte


Default value: 64

[edit] SoundRadius

Type: float


Default value: 64.0

[edit] SoundVolume

Type: byte


Default value: 128

[edit] Default values

Property Value
ActionString "play ambient sound"

[edit] Instance functions

[edit] GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor