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UE2:ACTION_PlayAnim (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_PlayAnim |
Contents |
- Package:
- Legend
- Direct subclass:
- ACTION_FreezeOnAnimEnd
- This class in other games:
- UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Action'
[edit] AnimIterations
Type: byte
[edit] AnimRate
Type: float
Default value: 1.0
[edit] BaseAnim
Type: name
[edit] BlendInTime
Type: float
Default value: 0.2
[edit] BlendOutTime
Type: float
Default value: 0.2
[edit] bLoopAnim
Type: bool
[edit] StartFrame
Type: float
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "play animation" |
| bValidForTrigger | False |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
[edit] PawnPlayBaseAnim
[edit] SetCurrentAnimationFor
function SetCurrentAnimationFor (ScriptedController C)
