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UE2:ACTION_PlayAnim (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_PlayAnim

Contents

Package: 
Gameplay
Direct subclass:
ACTION_FreezeOnAnimEnd
This class in other games:
U2, UE2Runtime, UT2004

null

[edit] Properties

[edit] Property group 'Action'

[edit] AnimIterations

Type: byte


[edit] AnimRate

Type: float


Default value: 1.0

[edit] BaseAnim

Type: name


[edit] BlendInTime

Type: float


Default value: 0.2

[edit] BlendOutTime

Type: float


Default value: 0.2

[edit] bLoopAnim

Type: bool


[edit] StartFrame

Type: float


[edit] Default values

Property Value
ActionString "play animation"
bValidForTrigger False

[edit] Instance functions

[edit] GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


[edit] PawnPlayBaseAnim

function bool PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay)


[edit] SetCurrentAnimationFor

function SetCurrentAnimationFor (ScriptedController C)


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