Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_PlayAnnouncement (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_PlayAnnouncement |
Contents |
- Package:
- Gameplay
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'Action'
[edit] Sound
Type: Sound
[edit] Internal variables
[edit] bSoundsPrecached
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "play announcement" |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
[edit] LastMinuteHack_ShipIt
function name LastMinuteHack_ShipIt (ScriptedController C)
[edit] PrecacheAnnouncer
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
