Cogito, ergo sum
UE2:ACTION_PlayLocalSound (UE2Runtime)
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| Object >> ScriptedAction >> ACTION_PlayLocalSound |
Contents |
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[edit] Properties
[edit] Property group 'Action'
[edit] Sound
Type: Sound
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "play sound" |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
