Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ACTION_PlaySound (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_PlaySound |
Contents |
- Package:
- Legend
- This class in other games:
- UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Action'
[edit] bAttenuate
Type: bool
Default value: True
[edit] bNoOverride
Type: bool
Default value: True
[edit] Pitch
Type: float
Default value: 1.0
[edit] Sound
Type: Sound
[edit] Volume
Type: float
Default value: 1.0
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "play sound" |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
