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UE2:ACTION_SetAlertness (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_SetAlertness

Contents

Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

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[edit] Properties

[edit] Property group 'Action'

[edit] Alertness

Type: EAlertnessType


Default value: ALERTNESS_Normal

[edit] Default values

Property Value
ActionString "set alertness"
bValidForTrigger False

[edit] Enums

[edit] EAlertnessType

ALERTNESS_IgnoreAll 
ignore any damage, etc. (even the physics part)
ALERTNESS_IgnoreEnemies 
react normally, but don't try to fight or anything
ALERTNESS_StayOnScript 
stay on script, but fight when possible
ALERTNESS_LeaveScriptForCombat 
leave script when acquire enemy

[edit] Instance functions

[edit] GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


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