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UE2:ACTION_SetAlertness (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_SetAlertness |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, UE2Runtime, UT2003
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[edit] Properties
[edit] Property group 'Action'
[edit] Alertness
Type: EAlertnessType
Default value: ALERTNESS_Normal
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "set alertness" |
| bValidForTrigger | False |
[edit] Enums
[edit] EAlertnessType
- ALERTNESS_IgnoreAll
- ignore any damage, etc. (even the physics part)
- ALERTNESS_IgnoreEnemies
- react normally, but don't try to fight or anything
- ALERTNESS_StayOnScript
- stay on script, but fight when possible
- ALERTNESS_LeaveScriptForCombat
- leave script when acquire enemy
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
