Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_SetCorona (UT2003)
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| Object >> ScriptedAction >> ACTION_SetCorona |
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[edit] Properties
[edit] Property group 'Action'
[edit] bCorona
Type: bool
[edit] HideActorTag
Type: name
[edit] Instance functions
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
