Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_SetHidden (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_SetHidden |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Action'
[edit] bHidden
Type: bool
[edit] HideActorTag
Type: name
[edit] Internal variables
[edit] Target
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay (ScriptedSequence SS)
Overrides: ScriptedAction.PostBeginPlay
[edit] Other instance functions
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
