Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_SetViewTarget (UE2Runtime)
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| Object >> ScriptedAction >> ACTION_SetViewTarget |
Contents |
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[edit] Properties
[edit] Property group 'Action'
[edit] ViewTargetTag
Type: name
[edit] Internal variables
[edit] ViewTarget
Type: Actor
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "set viewtarget" |
| bValidForTrigger | False |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
