Gah - a solution with more questions. – EntropicLqd
UE2:ACTION_ShootTarget (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> ACTION_ShootTarget |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, UE2Runtime, UT2004
Instructs a scripted AI player to fire a certain number of shots at its designated target. Use ACTION_SetViewTarget to set a target. Note that ACTION_TurnTowardPlayer also sets the player as target.
This action is not explicitly disallowed for ScriptedTriggers, but it doesn't really make sense to use it there.
[edit] Properties
[edit] Property group 'Action'
[edit] bSpray
Type: bool
Whether to fire all shots as quickly as possible.
[edit] FiringMode
Type: name
The firing mode to use. Doesn't actually have any effect for stock weapons, but could be processed in a custom weapon's BotFire() function.
[edit] NumShots
Type: int
The number of shots to fire.
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "shoot target" |
[edit] Instance functions
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
Instructs the AI controller to fire its pawn's weapon at the target.
