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UE2:ACTION_ShootTarget (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_ShootTarget

Contents

Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

Instructs a scripted AI player to fire a certain number of shots at its designated target. Use ACTION_SetViewTarget to set a target. Note that ACTION_TurnTowardPlayer also sets the player as target.

This action is not explicitly disallowed for ScriptedTriggers, but it doesn't really make sense to use it there.

[edit] Properties

[edit] Property group 'Action'

[edit] bSpray

Type: bool

Whether to fire all shots as quickly as possible.

[edit] FiringMode

Type: name

The firing mode to use. Doesn't actually have any effect for stock weapons, but could be processed in a custom weapon's BotFire() function.

[edit] NumShots

Type: int

The number of shots to fire.

[edit] Default values

Property Value
ActionString "shoot target"

[edit] Instance functions

[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor

Instructs the AI controller to fire its pawn's weapon at the target.

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