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UE2:ACTION_TriggerEvent (UE2Runtime)
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| Object >> ScriptedAction >> ACTION_TriggerEvent |
Contents |
Fires a trigger event.
[edit] Properties
[edit] Property group 'Action'
[edit] Event
Type: name
The name of the event to fire.
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "trigger event" |
[edit] Instance functions
[edit] GetActionString
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
Returns the name of the trigger event in addition to the ActionString.
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
Triggers the specified event.
