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UE2:ACTION_WaitForPlayer (UE2Runtime)
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| Object >> ScriptedAction >> LatentScriptedAction >> ACTION_WaitForPlayer |
Contents |
This action completes when a human-controlled pawn to get closer than a certain distance to the AI-controlled pawn currently using the script. This action is not allowed for ScriptedTriggers.
[edit] Properties
[edit] Property group 'Action'
[edit] Distance
Type: float
The required maximum distance to the player.
Default value: 150.0
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "Wait for player" |
| bValidForTrigger | False |
[edit] Instance functions
[edit] GetDistance
function float GetDistance ()
Overrides: LatentScriptedAction.GetDistance
Returns the desired maximum distance.
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: LatentScriptedAction.InitActionFor
Initializes the action and lets the AI pawn wait for the player.
[edit] WaitForPlayer
function bool WaitForPlayer ()
Overrides: LatentScriptedAction.WaitForPlayer
Returns True to tell the ScriptedController that this action wants to wait for a player.
