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UE2:AIScript (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- ScriptedSequence
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2004
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AIScript - used by Level Designers to specify special AI scripts for pawns placed in a level, and to change which type of AI controller to use for a pawn. AIScripts can be shared by one or many pawns. Game specific subclasses of AIScript will have editable properties defining game specific behavior and AI This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'AIScript'
[edit] ControllerClass
Type: class<AIController>
[edit] Internal variables
[edit] bLoggingEnabled
Type: bool
[edit] bNavigate
Type: bool
if true, put an associated path in the navigation network
[edit] myMarker
Type: AIMarker
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 0.5 |
| Texture | S_AIScript |
[edit] Instance functions
[edit] GetMoveTarget
function Actor GetMoveTarget ()
[edit] SpawnControllerFor
function SpawnControllerFor (Pawn P)
[edit] TakeOver
function TakeOver (Pawn P)
