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UE2:ASCinematic_Camera (UT2004)
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ASCinematic_Camera Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'ASCinematic_Camera'
[edit] bInitiallyActive
Type: bool
Default value: True
[edit] EventViewingCamera
Type: name
Event triggered when camera is active
[edit] NextCameraTag
Type: name
[edit] ShotLength
Type: float
length of shot in seconds...
Default value: 2.0
[edit] Internal variables
[edit] ASCSM
Type: ASCinematic_SceneManager
[edit] bActive
Type: bool
[edit] NextCamera
Type: ASCinematic_Camera
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| bNoDelete | True |
| RemoteRole | Role_None |
| Texture | Texture'Proj_Icon' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] SetView
function SetView (ASCinematic_SceneManager SM)
[edit] ViewFixedObjective
function ViewFixedObjective (PlayerController PC, GameObjective GO)
