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UE2:ASCinematic_Camera (UT2004)

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UT2004 Object >> Actor >> ASCinematic_Camera

Contents

Package: 
UT2k4Assault

ASCinematic_Camera Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'ASCinematic_Camera'

[edit] bInitiallyActive

Type: bool


Default value: True

[edit] EventViewingCamera

Type: name

Event triggered when camera is active

[edit] NextCameraTag

Type: name


[edit] ShotLength

Type: float

length of shot in seconds...

Default value: 2.0

[edit] Internal variables

[edit] ASCSM

Type: ASCinematic_SceneManager


[edit] bActive

Type: bool


[edit] NextCamera

Type: ASCinematic_Camera


[edit] Default values

Property Value
bHidden True
bNoDelete True
RemoteRole Role_None
Texture Texture'Proj_Icon'

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetView

function SetView (ASCinematic_SceneManager SM)


[edit] ViewFixedObjective

function ViewFixedObjective (PlayerController PC, GameObjective GO)