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UE2:ASCriticalObjectiveVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> ASCriticalObjectiveVolume

Contents

Package: 
UT2k4Assault

ASCriticalObjectiveVolume Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'ASCriticalObjectiveVolume'

[edit] ConstraintPawnClass

Type: class<Pawn>


Default value: Class'Engine.Pawn'

[edit] Internal variables

[edit] CheckTimer

Type: Info


[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Volume.PostBeginPlay


[edit] Other instance functions

[edit] IsCriticalPawn

function bool IsCriticalPawn (Pawn P)


[edit] IsStillCritical

function bool IsStillCritical ()


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] States

[edit] Critical

[edit] Critical.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Critical.TimerPop

function TimerPop (VolumeTimer T)

Overrides: Actor.TimerPop (global)


[edit] Disabled

[edit] Disabled.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] ObjectiveDisabled

[edit] ObjectiveDisabled.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Safe

Modifiers: auto

[edit] Safe.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)