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UE2:ASCriticalObjectiveVolume (UT2004)
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ASCriticalObjectiveVolume Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'ASCriticalObjectiveVolume'
[edit] ConstraintPawnClass
Default value: Class'Engine.Pawn'
[edit] Internal variables
[edit] CheckTimer
Type: Info
[edit] Functions
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Volume.PostBeginPlay
[edit] Other instance functions
[edit] IsCriticalPawn
[edit] IsStillCritical
function bool IsStillCritical ()
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] States
[edit] Critical
[edit] Critical.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Critical.TimerPop
function TimerPop (VolumeTimer T)
Overrides: Actor.TimerPop (global)
[edit] Disabled
[edit] Disabled.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] ObjectiveDisabled
[edit] ObjectiveDisabled.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Safe
Modifiers: auto
[edit] Safe.Touch
event Touch (Actor Other)
Overrides: Actor.Touch (global)
