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UE2:ASGameReplicationInfo (UT2004)
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| Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo >> ASGameReplicationInfo |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASGameReplicationInfo.
[edit] Properties
[edit] bTeamZeroIsAttacking
Type: bool
true when Red Team is Attacking
[edit] CurrentRound
Type: int
[edit] ERW_AttackersStr
Type: string
Modifiers: localized
[edit] ERW_BlueAttackedStr
Type: string
Modifiers: localized
Default value: "Blue team successfully attacked!"
[edit] ERW_BlueDefendedStr
Type: string
Modifiers: localized
Default value: "Blue team successfully defended!"
[edit] ERW_BlueGotSameOBJFasterStr
Type: string
Modifiers: localized
Default value: "Blue team scored (fastest)."
[edit] ERW_BlueMoreObjectivesStr
Type: string
Modifiers: localized
Default value: "Blue team scored (more objectives)."
[edit] ERW_BlueMoreProgressStr
Type: string
Modifiers: localized
Default value: "Blue team scored (closer to completion)."
[edit] ERW_DefendersStr
Type: string
Modifiers: localized
[edit] ERW_DrawStr
Type: string
Modifiers: localized
Default value: "Draw game."
[edit] ERW_PracticeRoundEndedStr
Type: string
Modifiers: localized
Default value: "Practice round over. Get ready!"
[edit] ERW_RedAttackedStr
Type: string
Modifiers: localized
Default value: "Red team successfully attacked!"
[edit] ERW_RedDefendedStr
Type: string
Modifiers: localized
Default value: "Red team successfully defended!"
[edit] ERW_RedGotSameOBJFasterStr
Type: string
Modifiers: localized
Default value: "Red team scored (fastest)."
[edit] ERW_RedMoreObjectivesStr
Type: string
Modifiers: localized
Default value: "Red team scored (more objectives)."
[edit] ERW_RedMoreProgressStr
Type: string
Modifiers: localized
Default value: "Red team scored (closer to completion)."
[edit] GameObject
Type: GameObject
[edit] MaxObjectivePriority
Type: byte
[edit] MaxRounds
Type: int
[edit] MaxTeleportTime
Type: int
Default value: 7
[edit] ObjectiveProgress
Type: byte
[edit] Objectives
Type: GameObjective
[edit] PracticeTimeLimit
Type: int
[edit] ReinforcementCountDown
Type: int
[edit] RoundOverTime
Type: int
time set when round is over (so all clients show the same time)
[edit] RoundStartTime
Type: int
[edit] RoundTimeLimit
Type: int
in seconds, unlike ASGameInfo.RoundTimeLimit which is in minutes
[edit] RoundWinner
Type: ERoundWinner
[edit] Enums
[edit] ERoundWinner
- ERW_None
- ERW_PracticeRoundEnded
- ERW_RedAttacked
- ERW_BlueAttacked
- ERW_RedDefended
- ERW_BlueDefended
- ERW_RedMoreObjectives
- ERW_BlueMoreObjectives
- ERW_RedMoreProgress
- ERW_BlueMoreProgress
- ERW_RedGotSameOBJFaster
- ERW_BlueGotSameOBJFaster
- ERW_Draw
[edit] Functions
[edit] Events
[edit] PostNetBeginPlay
Overrides: GameReplicationInfo.PostNetBeginPlay
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] Timer
Overrides: GameReplicationInfo.Timer
