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UE2:ASGameReplicationInfo (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo >> ASGameReplicationInfo

Contents

Package: 
UT2k4Assault

ASGameReplicationInfo.

[edit] Properties

[edit] bTeamZeroIsAttacking

Type: bool

true when Red Team is Attacking

[edit] CurrentRound

Type: int


[edit] ERW_AttackersStr

Type: string

Modifiers: localized


[edit] ERW_BlueAttackedStr

Type: string

Modifiers: localized


Default value: "Blue team successfully attacked!"

[edit] ERW_BlueDefendedStr

Type: string

Modifiers: localized


Default value: "Blue team successfully defended!"

[edit] ERW_BlueGotSameOBJFasterStr

Type: string

Modifiers: localized


Default value: "Blue team scored (fastest)."

[edit] ERW_BlueMoreObjectivesStr

Type: string

Modifiers: localized


Default value: "Blue team scored (more objectives)."

[edit] ERW_BlueMoreProgressStr

Type: string

Modifiers: localized


Default value: "Blue team scored (closer to completion)."

[edit] ERW_DefendersStr

Type: string

Modifiers: localized


[edit] ERW_DrawStr

Type: string

Modifiers: localized


Default value: "Draw game."

[edit] ERW_PracticeRoundEndedStr

Type: string

Modifiers: localized


Default value: "Practice round over. Get ready!"

[edit] ERW_RedAttackedStr

Type: string

Modifiers: localized


Default value: "Red team successfully attacked!"

[edit] ERW_RedDefendedStr

Type: string

Modifiers: localized


Default value: "Red team successfully defended!"

[edit] ERW_RedGotSameOBJFasterStr

Type: string

Modifiers: localized


Default value: "Red team scored (fastest)."

[edit] ERW_RedMoreObjectivesStr

Type: string

Modifiers: localized


Default value: "Red team scored (more objectives)."

[edit] ERW_RedMoreProgressStr

Type: string

Modifiers: localized


Default value: "Red team scored (closer to completion)."

[edit] GameObject

Type: GameObject


[edit] MaxObjectivePriority

Type: byte


[edit] MaxRounds

Type: int


[edit] MaxTeleportTime

Type: int


Default value: 7

[edit] ObjectiveProgress

Type: byte


[edit] Objectives

Type: GameObjective


[edit] PracticeTimeLimit

Type: int


[edit] ReinforcementCountDown

Type: int


[edit] RoundOverTime

Type: int

time set when round is over (so all clients show the same time)

[edit] RoundStartTime

Type: int


[edit] RoundTimeLimit

Type: int

in seconds, unlike ASGameInfo.RoundTimeLimit which is in minutes

[edit] RoundWinner

Type: ERoundWinner


[edit] Enums

[edit] ERoundWinner

ERW_None 
ERW_PracticeRoundEnded 
ERW_RedAttacked 
ERW_BlueAttacked 
ERW_RedDefended 
ERW_BlueDefended 
ERW_RedMoreObjectives 
ERW_BlueMoreObjectives 
ERW_RedMoreProgress 
ERW_BlueMoreProgress 
ERW_RedGotSameOBJFaster 
ERW_BlueGotSameOBJFaster 
ERW_Draw 

[edit] Functions

[edit] Events

[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: GameReplicationInfo.PostNetBeginPlay


[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Timer

simulated event Timer ()

Overrides: GameReplicationInfo.Timer


[edit] Other instance functions

[edit] GetRoundWinnerString

simulated function string GetRoundWinnerString ()


[edit] IsDefender

simulated function bool IsDefender (byte Team)


[edit] IsPracticeRound

simulated function bool IsPracticeRound ()


[edit] SetupAssaultObjectivePriority

simulated function SetupAssaultObjectivePriority ()