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UE2:ASOBJ_EnergyCore_Spawn (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ASOBJ_EnergyCore_Spawn

Contents

Package: 
UT2k4Assault

ASOBJ_EnergyCore_Spawn Created by Laurent Delayen (C) 2003 Epic Games

[edit] Properties

[edit] Property group 'ASOBJ_EnergyCore_Spawn'

[edit] Announcer_EnergyCore_Dropped

Type: Sound


Default value: AnnouncerAssault.JY_PowerCoreDropped

[edit] Announcer_EnergyCore_PickedUp

Type: Sound


Default value: AnnouncerAssault.JY_PowerCorePickedUp

[edit] Announcer_EnergyCore_Reset

Type: Sound


Default value: AnnouncerAssault.JY_PowerCoreReset

[edit] DroppedMessage

Type: string

Modifiers: localized


Default value: "Power Core dropped!"

[edit] EnergyCorePickedUp

Type: string

Modifiers: localized


Default value: "Power Core picked up!"

[edit] FlagMesh

Type: StaticMesh


Default value: StaticMesh'AS_Decos.HellBenderEngine'

[edit] PlayerCoreReset

Type: string

Modifiers: localized


Default value: "Power Core reset!"

[edit] PlayerDroppedMessage

Type: string

Modifiers: localized


Default value: " dropped the Power Core!"

[edit] PlayerPickedUpEnergyCore

Type: string

Modifiers: localized


Default value: " picked up the Power Core!"

[edit] TakenSound

Type: Sound


Default value: Sound'GameSounds.CTFAlarm'

[edit] Internal variables

[edit] FlagType

Type: class<GameObject_EnergyCore>


Default value: Class'UT2k4Assault.GameObject_EnergyCore'

[edit] myFlag

Type: GameObject_EnergyCore


[edit] Default values

Property Value
Announcer_DefendObjective AnnouncerAssault.JY_ProtectPowerCore
Announcer_DisabledObjective None
Announcer_ObjectiveInfo AnnouncerAssault.JY_find_core
bAlwaysRelevant True
bCollideActors True
bNotBased True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
bStatic False
bUnlit True
bUseCylinderCollision True
CollisionHeight 60.0
CollisionRadius 60.0
DefenderTeamIndex 1
DrawScale 3.0
DrawType DT_StaticMesh
LightBrightness 128.0
LightEffect LE_QuadraticNonIncidence
LightHue 37
LightRadius 6.0
LightSaturation 255
LightType LT_SubtlePulse
ObjectiveName "Energy Core Spawn"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Proximity_FB'
StaticMesh XGame_rc.BallMesh

[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Other instance functions

[edit] BetterObjectiveThan

function bool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)

Overrides: GameObjective.BetterObjectiveThan


[edit] BotNearObjective

function bool BotNearObjective (Bot B)

Overrides: GameObjective.BotNearObjective


[edit] PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: GameObjective.PrecacheAnnouncer


[edit] Reset

function Reset ()

Overrides: GameObjective.Reset


[edit] SetActive

function SetActive (bool bActiveStatus)

Overrides: GameObjective.SetActive


[edit] SpawnFlag

function SpawnFlag ()