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UE2:ASOBJ_EnergyCore_Spawn (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ASOBJ_EnergyCore_Spawn |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASOBJ_EnergyCore_Spawn Created by Laurent Delayen (C) 2003 Epic Games
[edit] Properties
[edit] Property group 'ASOBJ_EnergyCore_Spawn'
[edit] Announcer_EnergyCore_Dropped
Type: Sound
Default value: AnnouncerAssault.JY_PowerCoreDropped
[edit] Announcer_EnergyCore_PickedUp
Type: Sound
Default value: AnnouncerAssault.JY_PowerCorePickedUp
[edit] Announcer_EnergyCore_Reset
Type: Sound
Default value: AnnouncerAssault.JY_PowerCoreReset
[edit] DroppedMessage
Type: string
Modifiers: localized
Default value: "Power Core dropped!"
[edit] EnergyCorePickedUp
Type: string
Modifiers: localized
Default value: "Power Core picked up!"
[edit] FlagMesh
Type: StaticMesh
Default value: StaticMesh'AS_Decos.HellBenderEngine'
[edit] PlayerCoreReset
Type: string
Modifiers: localized
Default value: "Power Core reset!"
[edit] PlayerDroppedMessage
Type: string
Modifiers: localized
Default value: " dropped the Power Core!"
[edit] PlayerPickedUpEnergyCore
Type: string
Modifiers: localized
Default value: " picked up the Power Core!"
[edit] TakenSound
Type: Sound
Default value: Sound'GameSounds.CTFAlarm'
[edit] Internal variables
[edit] FlagType
Type: class<GameObject_EnergyCore>
Default value: Class'UT2k4Assault.GameObject_EnergyCore'
[edit] myFlag
Type: GameObject_EnergyCore
[edit] Default values
| Property | Value |
|---|---|
| Announcer_DefendObjective | AnnouncerAssault.JY_ProtectPowerCore |
| Announcer_DisabledObjective | None |
| Announcer_ObjectiveInfo | AnnouncerAssault.JY_find_core |
| bAlwaysRelevant | True |
| bCollideActors | True |
| bNotBased | True |
| bPlayCriticalAssaultAlarm | True |
| bReplicateObjective | True |
| bStatic | False |
| bUnlit | True |
| bUseCylinderCollision | True |
| CollisionHeight | 60.0 |
| CollisionRadius | 60.0 |
| DefenderTeamIndex | 1 |
| DrawScale | 3.0 |
| DrawType | DT_StaticMesh |
| LightBrightness | 128.0 |
| LightEffect | LE_QuadraticNonIncidence |
| LightHue | 37 |
| LightRadius | 6.0 |
| LightSaturation | 255 |
| LightType | LT_SubtlePulse |
| ObjectiveName | "Energy Core Spawn" |
| ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Proximity_FB' |
| StaticMesh | XGame_rc.BallMesh |
[edit] Functions
[edit] Events
[edit] BeginPlay
Overrides: Actor.BeginPlay
[edit] Other instance functions
[edit] BetterObjectiveThan
Overrides: GameObjective.BetterObjectiveThan
[edit] BotNearObjective
Overrides: GameObjective.BotNearObjective
[edit] PrecacheAnnouncer
Overrides: GameObjective.PrecacheAnnouncer
[edit] Reset
Overrides: GameObjective.Reset
[edit] SetActive
Overrides: GameObjective.SetActive
