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UE2:ASTurret_Base (UT2004)

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UT2004 Object >> Actor >> ASTurret_Base

Contents

Package: 
UT2k4Assault
Direct subclasses:
ASTurret_BallTurret_Base, ASTurret_IonCannon_Base, ASTurret_LinkTurret_Base, ASTurret_Minigun_Base, ASTurret_Minigun_Swivel, ASVehicle_Sentinel_Floor_Base

ASTurret_Base

[edit] Properties

[edit] LastUpdateFreq

Type: float


[edit] Default values

Property Value
AmbientGlow 64
bBlockActors True
bBlockKarma True
bCollideActors True
bIgnoreEncroachers True
bMovable False
DrawScale 5.0
DrawType DT_StaticMesh
RemoteRole Role_None
StaticMesh StaticMesh'AS_Weapons_SM.ASTurret_Base'

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] UpdateOverlay

simulated function UpdateOverlay ()


[edit] UpdateSwivelRotation

simulated function UpdateSwivelRotation (Object.Rotator TurretRotation)