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UE2:ASTurret_Base (UT2004)
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Contents |
- Package:
- UT2k4Assault
- Direct subclasses:
- ASTurret_BallTurret_Base, ASTurret_IonCannon_Base, ASTurret_LinkTurret_Base, ASTurret_Minigun_Base, ASTurret_Minigun_Swivel, ASVehicle_Sentinel_Floor_Base
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ASTurret_Base
[edit] Properties
[edit] LastUpdateFreq
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 64 |
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bIgnoreEncroachers | True |
| bMovable | False |
| DrawScale | 5.0 |
| DrawType | DT_StaticMesh |
| RemoteRole | Role_None |
| StaticMesh | StaticMesh'AS_Weapons_SM.ASTurret_Base' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] UpdateOverlay
simulated function UpdateOverlay ()
[edit] UpdateSwivelRotation
simulated function UpdateSwivelRotation (Object.Rotator TurretRotation)
